Support for mutable lambdas in catch
functions.
#952
Merged
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I noticed while working on CesiumGS/cesium-unreal#1526 that a bug made it impossible (compiler error) to pass a mutable lambda to a
catchImmediately
orcatchInMainThread
function. Mutable lambdas are necessary when you want tostd::move
a captured value elsewhere, because in a non-mutable lambda (the default), all captured parameters are const.This PR fixes it by adding the missing
mutable
to the wrapper lambdas.